Turn Zzz Into Buzz.

We create playful experiences for life’s boring moments.

01 / The name

A name rooted
in making marks.

TZIB takes its name from tz'ib, a Classic Maya word meaning “to write, to paint.” Its scribes and painters held the title aj tz'ib—“the one who writes and paints”—and recorded the world through marks.

We write and draw too—not to record the world, but to make it playable.

02 / Two verbs

We draw.
We write.

Draw

Art & design

Characters, worlds, interfaces. We give ideas a shape you can see, use, and play with.

  • Illustration
  • Game art
  • Interface
  • Motion

Write

Words & music

Stories, lyrics, melodies. Writing isn’t only words—a melody is written too, one note at a time.

  • Story
  • Lyrics
  • Melody
  • Sound

03 / Playground

Small toys
we think with.

Draw something, write a tune, hear a word, or build a little robot.

Live sketch

Draw something, then press Play to bring it to life. Grab and fling it!

Word tune

Every word has a tune. Try your name—any language works.

blocks

Every block makes a sound. Mix melodies and beats to make it yours!

04 / What we value

Four letters
we work by.

Toy

Everything we make starts as a toy—something you want to pick up before you know what it’s for.

Zone

Getting in the zone—so absorbed in drawing a line or finding a note that time slips away. We design for that focus, not for distraction.

Interaction

You learn it with your hands—draw, tap, try again—not by reading instructions.

Behavior

Not a moment of attention, but habits that stay—because people can feel themselves getting better.

05 / Philosophy

Everything can
be a game.

We turn learning, work, movement, and everyday routines into games people want to keep playing.

01

Boredom is a design problem.

It is not a failure of willpower. Better systems can make meaningful action easier to begin.

02

Fun is built in, not added on.

It can be the reason an action continues.

03

Visible progress moves us.

Seeing how far you’ve come keeps you going.

06 / Work

From intention
to action.

Available on iPhone

DAEGUK

Go, played fast. DAEGUK keeps the classic rules on a 9×9 board. Hide your special units among the stones, read your opponent’s next move, and surround the enemy King to win.

Download on the App Store
  • Go
  • Strategy
  • Online
  • iPhone

In development

Doremi Castle

A music app for kids. Each floor of the castle is a level and each room a song: follow the falling notes to learn a melody, then play it in time with the band. Learning comes first—writing your own is next.

  • Music
  • Learning
  • Game
  • Mobile

What we make

Games & Experiences

Things people jump into, play with, and remember.

01
Design & Prototyping

With partners: early versions you can try, so we learn what works before it’s built.

02
Toys & Experiments

Our own: small experiments where new ideas get tested as toys first.

03

Vision

From learning
to making.

A world where everyone—kids first—goes from learning something to making something of their own.

Mission

Make the next step
worth taking.

We use game design in learning, work, movement, and everyday routines—shortening the distance between a goal and the next action.

We are at the beginning.

Let’s make the
ordinary playable.

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